Do, Re, Me, Fa, So La... BOOM!
As you and your band tour across North America, one night before a show you stop to explore the historic house of the late music legend Skip Davis. While walking through the exhibit, you step aside to discover Skip's private writing studio. As you enter, you notice that something isn't quite right...
Crazy love, seriously, CRAZY love.
Your team has been dispatched to help prevent a chain of dangerous events set in motion by Angela Graves. After a series of calls and complaints from neighbors and incidents with local law enforcement, Angela was brought in for further questioning to better understand her erratic behavior. The interrogation revealed that she had a deep infatuation for her neighbor Brandon York and had kidnapped his girlfriend, Stacey Giles. Angela has strapped a vest of explosives to her, set to detonate within the hour. Local law enforcement has been unable locate Ms. Giles, but believe that her vest can be remotely disabled from a device in Angela’s apartment by correctly answering three security questions programmed into it. You will need to search her apartment and try to find the answers to these questions. Can you disarm the device in time?
Now you see me. Now you don't!
The Magician has spent over 40 years traveling the world and dazzling audiences with his performances. Throughout this time, he developed a large and faithful following, drawn by his mysterious and seemingly random appearances as much as by his amazing feats and illusions. At his last known performance, however, he declared that for his final trick he would disappear! This was the last time anyone would see the Magician on or off the stage. True to his word he vanished without a trace. You're a group of devoted fans trying to unravel the mystery surrounding his disappearance and the secrets behind his final trick. Can you see beyond the slight of hand or will you get lost in the smoke and mirrors?
High Risk High Reward
Your group is attempting to steal three pieces of art from a local gallery. After several weeks of observation and research into the gallery’s security, you have learned that there are small tracking devices attached to each piece that must be disarmed prior to taking them out of the exhibit hall. Your group will have just 60 minutes to break into the gallery and work with a hacker on the outside to remotely disarm each tracking device and escape with the art before the guards make their rounds.